3Ds Max 8 hiding polygons?

Discussion in 'Digital Media' started by The Sauce Man, Mar 13, 2008.

  1. I am making a tree and there are over 300,000 polygons per branch (made the trunk and branch seperate). I don't know thats alot of polys but I wanted to go all out, but now im starting to regret it.

    Max is getting really laggy with all of this and I need a helpful trick to either hide seperate polygons to save memory. Please help.

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