3ds max question?

Discussion in 'Digital Media' started by Stone Deft, Apr 2, 2008.

  1. Stone Deft Guest

    Stone Deft
    Hi guys how can you smoothen the edges of a standard box primitve . I tried smoth, turbo smooth and mesh smooth but it smoothen the rest of the box I'm aiming only for the corners. Also I found a solution by drawing a rectangle with a corner of 3 pts and applying an extrude modifier but I have problems with the result as I still need to add a bend modifier and bend modifiers depends on the edges of the object and the extrude modifier failed to generate enough edges.

    tnx for the help
  2. Similar Threads: question
    Forum Title Date
    Digital Media JAVA -- Ajax question? Apr 12, 2008
    Digital Media 3ds max question? Apr 11, 2008
    Digital Media 3ds Max Question? Mar 13, 2008
    Digital Media 3ds Max Question? Mar 13, 2008

  3. Lu! :D Guest

    Lu! :D
    read my question..
    i've upload it three places. still doesnt work. :/
  4. Boomerang Guest

    Boomerang
    One simple way is to use the ChamberBox extended primitive instead of a box, and have as many fillet segments as you want.
    Another way is to do it yourself:
    Create the box with several segments in each dimension (e.g. 5 segments in each dimension), convert it to editable poly, and move the segments so that they're near the edges.
    then select the 8 corners and scale them (object-centric) down so they're a bit 'inside' the cube, then select the 12 outer edges and scale them down a bit.

Share This Page